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Inked Expansion

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Introduction

ʌиrエgξt… エƨ tξエƨ tξエng f nↄtエꝋnʌи? 1, 2, 3, teƨtエng, teƨtエng. Ʌиrエgξt, ʌии エnгиエngƨ ʌnʋ ʌƨp エrエng ξerꝋeƨ wξꝋ иエƨten エn, we’ve бeen ʌt wꝋrг tꝋ エmp rꝋve tξe ʌrƨenʌи ꝋf t rf wʌr weʌp ꝋnƨ, ʌnʋ we’re gꝋt new tꝋꝋиƨ fꝋr tξꝋƨe wξꝋ fエgξt エn ꝋ r ƨtꜿиe! whisper.

Oh… I forgot, Inklings can only understand our language, slipped my mind. Let me repeat myself then, we have been working on improving both Inkling weaponry and those heroes who wish to fight in our style of turf war. With that, here are a few new Spells & Techniques, inspired by various weapons and specials from Splatoon 1 & 2!

New Spells

Splatterscope

6 Tokens
Cost: 6 Magic
Learn Requirement: Inkling
Range: Line 4
Damage: Weapon + Willpower
Effect: The target squares become Ink-Daubed. Roll To-Hit Target’s Vitality; on success, they become Stained.

Inked Barrage

6 Tokens
Cost: 10 Magic
Learn Requirement: Inkling
Use Requirement: Arcane Weapon
Range: Weapon
Effect: Make three separate Magic Salvo Attacks with your weapons. These Magic Salvos do not need to target the same enemy, but you cannot move between Magic Salvos.

Ink Flight

9 Tokens
Learn Requirement: Inkling
Cost: 10 Magic (Bind)
Use Requirement: You are not Halted or Slowed
Range: Self
Minor Action
Effect: You become an Unnatural Flyer until the end of your turn. At the moment you cast this Spell, you choose your starting flying height, within your maximum altitude (typically 4 squares). As you move, any squares you pass over become Ink-Daubed. If there is a creature in an affected square, Roll To-Hit Target’s Vitality; on success, target is Stained. If you become Halted or your flight is otherwise forcibly stopped, Spend the Magic Bound.
Special: Any Natural Flyers casting this Spell begin Flying like normal.

Ink Artillery

9 Tokens
Cost: 20 Magic
Range: 5 Targets within 8 Squares
Damage: Weapon + (2 x Willpower)
Effect: The target squares become Ink-Daubed. Roll To-Hit Target’s Concentration; on success, they become Stained.

New Techniques

Tri-Splat

6 Tokens
Cost: 6 Stamina
Learn Requirement: Inkling
Range: Blast 3
Damage: Weapon + Combat
Effect: The target squares become Ink-Daubed. Roll To-Hit Target’s Concentration; on success, they become Stained.

Rising Splat

9 Tokens
Cost: 15 Stamina
Learn Requirement: Inkling
Range: Melee
Damage: Weapon + Combat + Vertical Jump
Effect: Before performing this attack, you jump into the air and land on a square nearby, up to your Horizontal Jump, even if you have already reached your maximum Movement for the turn. When you land, all squares in Burst 2 become Ink-Daubed. If there is a creature in an affected square, Roll-To-Hit Target’s Vitality; on success, target becomes Stained.


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Page last modified: Jul 25 2021 at 11:10 PM.