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More Weapons (BurningAdri ver.) Core v2.01

Originally called “New Weapons”, renamed to be normalized with SirAston’s More Weapons.

Table of contents

New Weapons

Weapon ACC ATK DUR Edge Hands Type Keywords
Helmet 4 -2 -2 Varies1 1 Melee Hands-Free, Defensive
Tonfa 3 -1 +1 Blunt 1 Melee  
Nunchaku 2 +0 +1 Blunt 1 Melee  
Flying Sword 2 +1 -1 Sharp 1 Melee Extending, Returning
Dual Blade 2 +2 -1 Sharp 1 Melee  
Bladebow 2 +0 -2 Sharp/Piercing2 1 Melee/Ranged2  
Brush 3 -1 +0 Blunt 1 Arcane Wizardly, Messy

Note 1, Helmets: Helmet weapons can be either Blunt, Piercing, or Sharp, determined when the item is first made.

Note 2, Bladebows: Bladebows are usually Piercing weapons (when you fire an Arrow from them). Some arrow types may alter this. If a Bladebow is thrown, it is Sharp. A Bladebow can be used for both Melee and Ranged Basic Attacks. When attacking with one, you might need to specify which kind of attack will be used.

What are these?

This new set of weapons exist to suit those who want to play certain styles of characters that, sadly, are not reflected in Reclaim the Wild’s Core Rulebook, or even further expand on other styles.

Helmet weapons are specialized head gear that will let you headbutt your way to victory, and they don’t replace your Head Armor for that! If your group has a Goron that only trusts his fists and feet, tell them that you can also use your head to win a battle!

Tonfas are cane-like weapons wielded by putting them attached to your arms, grabbing them by a little spot that allows so. They are sturdy weapons, known for being the cause of many broken bones.

Nunchaku consist of two little, cane-like, sturdy sticks tied together by a rope or a chain. They are useful tools that can be used in a wide variety of scenarios, and little kids like to mess with them, moving them around like crazy and eventually hitting their own faces. Be wary!

A Flying Sword is, well, a sword that flies! These magically-enhanced weapons are tied to their user, who controls them with brain work and hand commands, like an orchestra conductor with an invisible baton commanding a sharp band. While you may think that a Flying Sword is befitting of the Hands-Free Keyword, truth is, it takes a big amount of focus for the “conductor” to maintain the blade floating with their commands.

Dual Blades are, simply put, two short swords put together, with each edge at each side. Nothing much to be said here.

A Bladebow is a sort of switchblade attached to the superior part of your wrist with a crossbow wire included over it. Keeping a firm grip on it, and also a finger on the crossbow part’s trigger!, is highly important at all times.

Finally, Brushes are what painters use to draw, but of the size of a short sword, or even a spear! These magical artifacts cast and use paint in order to canalize spells, as well as to taint the world of your color of choice!

New Feats

Hot-Headed

3 Tokens
Trait Requirement: Fortitude 3
Effect: You may use your bare head as a Helmet weapon with an Attack Power of 0. If you wear Medium or Heavy Head Armor, that armor will count as your Helmet weapon, with an Attack Power of 1 or 2, respectively.

Freestyle Sosetsukon

6 Tokens
Trait Requirement: Agility 4, Perception 3
Effect: You can now use a Nunchaku as a 2-Handed Weapon, and gain Mighty 2 when using one this way.

Gifted Conductor

6 Tokens
Trait Requirement: Command 6, Willpower 3
Effect: When using a Flying Sword, that weapon gains the Hands-Free Keyword.

Squid Ink

3 Tokens
Trait Requirement: Perform 3
Effect: You may learn Inkling-exclusive Techniques and Spells, and use them with a Brush.

Picture Self

6 Tokens
Trait Requirement: Arcana 6, Perform 3
Effect: You are able to move while in the effect of Yuga’s Portrait and can end its effect on you at will as a Minor Action, or even extend it for another turn, only once.

Unrecognized Artist

6 tokens
Trait Requirement: Perform 6
Effect: Non-living objects can now be affected by your Brush-exclusive Spells.

New Techniques

Rock Smasher

3 Tokens
Cost: 6 Stamina
Use Requirement: Helmet
Range: Melee
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Vitality; on sucess, the target is set Off-Balance.

Hatarang

3 Tokens
Cost: 6 Stamina
Use Requirement: Helmet
Range: Throw 1H Weapon
Damage: Weapon + Combat
Effect: While this Technique is active, the weapon used gains the Returning Keyword.

Bull’s Charge

6 Tokens
Cost: 10 Stamina
Use requirement: Helmet, a creature ends their turn on a square in a straight line within your Movement
Range: Melee
Damage: Weapon + Combat
Reaction
Effect: You move your whole Movement towards the target, on a straight line. You may move through foes, hitting them with a Strike Basic Attack as you do so. If you wouldn’t be able to move towards the target on a straight line, this Technique would fail.

Leg-Breaker

6 Tokens
Cost: 8 Stamina
Use Requirement: Tonfa
Range: Melee
Damage: Weapon + Combat
Effect: Roll To-Hit target’s Concentration; on success, the target is Halted until the end of their next turn.

Ce’s Rush

9 Tokens
Cost: 16 Stamina
Use Requirement: Tonfa
Range: Melee
Damage: Weapon + (3 x Combat)

Fancy Stance

3 Tokens
Cost: 4 Stamina
Use Requirement: Nunchaku
Range: 2 targets within 8 squares
Minor Action
Effect: Roll To-Hit target’s Concentration; on success, they are Distracted by you until the end of their next turn.

Fancier Stance

6 Tokens
Learn Requirement: Fancy Stance, Fresstyle Sosetsukon
Cost: 8 Stamina
Use Requirement: Nunchaku
Range: 4 targets withing 8 squares
Effect: Roll To-Hit target’s Concentration; on success, they are Dazzled until the end of their next turn.

Zhong’s Spiral

6 Tokens
Cost: 12 Stamina
Use Requirement: Flying Sword
Range: Burst 3
Damage: Weapon + Combat

Pi’s Dismantle

3 Tokens
Cost: 6 Stamina
Use Requirement: Dual Blade
Range: Melee
Effect: Make two separate Basic Attacks against either the same foe or two foes within range. If you choose to hit the same target twice, if both attacks hit, your second hit deals additional damage equal to either your Combat or Willpower (whichever your current Dual Blade uses).

Opportunity Shot

3 Tokens
Cost: 4 Stamina
Use Requirement: Ranged Weapon, you are pushed
Range: Weapon
Damage: Weapon + Combat
Reaction
Effect: Make a Shoot Arrow Basic Attack against the creature that pushed you.

New Spells

Tatsumaki Sotetstukon

6 Tokens
Cost: 8 Magic
Use Requirement: Nunchaku
Range: Throw 1H or 2H Weapon
Damage: Weapon + Willpower
Effect: Throw your weapon at any desired, unoccupied square within Range; it will start spinning in place, casting a small tornado and damaging all creatures within a Burst 1 from that position. At the end of this Spell, the weapon falls to the ground in that square.

Yuga’s Portrait

3 Tokens
Cost: 6 Magic (Bind)
Use Requirement: Brush
Range: Self or Melee
Effect: Roll To-Hit target’s Vitality, on success; the target becomes a picture version of itself inside of an adjacent solid surface (i.e., a wall, the floor) until the end of your next turn. While in this state, the target cannot move, take any Actions, or be attacked. If the surface the target is inside of would be destroyed, the target would safely be expelled out of it before it happens.
Special: If the target is willing to take the effect, you may skip the To-Hit Vitality roll.

Hurrinkane

3 Tokens
Cost: 6/8 Magic (Bind)
Use Requirement: Brush
Range: Burst 1/2
Damage: Weapon + Willpower
Effect: All squares within range become Ink-Daubed. Roll To-Hit target’s Vitality, on success, target is Stained..

Telepainting

6 Tokens
Cost: 6 Magic/Square
Use Requirement: Brush
Range: Self or Melee
Minor Action
Effect: When this Spell is activated, you must first Spend the Cost once. During their turn, the target can move from one Ink-Daubed square to another, regardless of distance. Doing so consumes one Movement for the target and this Spell’s Cost another time for the user.
Special: This Spell may be used on, and as, a target affected by Yuga’s Portrait.