Phantom Ganon Core v2.01
The ghostly guardian of the Forest Temple, Phantom Ganon rides his floating stead into painting to harass players with magic, before engaging in a deadly match of tennis. He needs a very specific arena, surrounded by tall portraits. You probably want to make said painting impossible to destroy one way or another. I made waves of Darkness-Keese spawn each time he hid in painting. This way the players have to spread between those attempting to beat the perception DC and those dealing with the keese to prevent everyone from going blind. His weak point is pretty straight foward but not the easiest to exploit. That makes the fight itself pretty standard.
Art by Nintendo
Phantom Ganon | |||||
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Rank 2 Arcane Blaster BOSS | |||||
HP: 200 | MP: 120 | SP: 120 | |||
Defense: 10 (Heavy) | Concentration: 15 | ||||
Initiative: 4 | Evasion: 10 | ||||
Size: Large | Vitality: 16 | ||||
Movement: 6 (Walking) 3 (Flying) | |||||
Sweep | Damage: 14 | ||||
To-Hit Check: +8 | Range: Sweep 2 | ||||
Dead Man’s Volley | Damage: 22 | ||||
(Spell) | |||||
10 Mana | Range: Projectile 8 | ||||
When you make this attack, you and your target each select twoTraits from (Accuracy, Agility, Arcana, Athletics, Combat, or Willpower). You and your target both roll 2d6, plus your two chosen Traits. Whoever loses this roll suffers the damage from this attack (which may be reduced by Reactions). The defender may choose to become Distracted by the attacker, Off-Balance, and/or Knocked Prone, for a +2 to their roll, per condition, after they’ve rolled. | |||||
Wind Up Strike | Damage: 19 | ||||
(Technique) | |||||
6 Stamina | Range: Melee | ||||
Roll To-Hit target’s Concentration; on success, this attack instead does 19 damage. | |||||
Urbosa’s Fury | Damage: 14 | ||||
(Spell) | |||||
6 Mana | Range: Burst 1 | ||||
Roll To-Hit target’s Concentration; on success, target is Off-Balance. | |||||
Default Weapon: Phantom Trident | |||||
(Rank 2 Spear - Demon Style) | |||||
Accuracy: 3 | Attack: 8 | Durability: 10 | |||
Shadow Rider (Passive) | |||||
Phantom starts the battle on a shadowy horse with a movement of 8 (Flying). Phantom is counted as if he had the Dragoon Elite feat and Dragoon Charger. He cannot use Dead Man’s Volley while mounted nor Urbosa’s Fury (see Passive). The horse disappears once Phantom reaches 50% HP. He then gets enraged and gains +2 Combat and +2 Accuracy. | |||||
Shadow painter (Passive) | |||||
While he rides his horse, Phantom Ganon can use his movement to hop into a nearby painting. He becomes untargetable as long as he remains in the painting. To attack him, the group must succeed at a Notice Extended Challenge DC 30. If the players fail to spot him, Phantom can burst out and cast Urbosa’s fury at no cost. If they manage, Phantom Ganon become targetable once more. If attacked while in a painting, Phantom Ganon is thrown out of said painting and cannot enter another until the start of the next turn. Attacking a painting directly provoke an attack as if using the Riposte technique. Each painting has 25 HP and defense 10. | |||||
Weak to his own magic (Weak Point) | |||||
Damage taken by his own Dead Man’s Volley ignore defense and knock him prone for a turn. | |||||
Rational Intelligence | |||||
Immunity: Dark | |||||
Vulnerability: Light | |||||
Combat | 6 | Willpower | 4 | Accuracy | 5 |
Hearts | 5 | Magic | 6 | Stamina | 6 |
Athletics | 6 | Arcana | 5 | Nature | 3 |
Civilization | 6 | Perception | 4 | Agility | 4 |
Fortitude | 6 | Influence | 4 | Command | 5 |
Intimidate | 7 | Discipline | 5 | Insight | 4 |
Mechanics | 2 | Perform | 2 | Guile | 3 |
Smithing | 4 | Enchanting | 5 | Cooking | 1 |
Drops | 1x Weapons (When available) | ||||
10x Phantom Mote (Rank 2 Monster Part) |