Defender Techniques Core v2.01
Table of contents
Elusive Defender
3 Tokens
Cost: 2 Stamina
Use Requirement: One-Handed Melee Weapon, using the Defend action in the same turn
Minor Action
Effect: Until the beginning of your next turn, all your Techniques using Reactions cost 2 Stamina less, to a minimum of 1.
Fearless Defender
3 Tokens
Cost: 2 Stamina
Use Requirement: At least one hand empty (or using a Hands-Free Weapon with no item in it), using the Defend action in the same turn
Minor Action
Effect: Until the beginning of your next turn, as a Reaction, you may use a Combat Maneuver against a foe at Melee range, or a Social Maneuver against a foes outside of Melee range.
Menacing Defender
3 Tokens
Cost: 2 Stamina
Use Requirement: Two-Handed Melee Weapon, using the Defend action in the same turn
Minor Action
Effect: Until the beginning of your next turn, you become Extremely Hard to Hit for foes at Melee range.
Prepared Defender
3 Tokens
Cost: Any amount of Stamina
Use Requirement: Arcane Weapon, using the Defend action in the same turn
Minor Action
Effect: Until the beginning of your next turn, as a Reaction, you may cast any spell you have learned with a Magic cost equal to or less than twice the Stamina you’ve spent.
Wary Defender
3 Tokens
Cost: 2 Stamina
Use Requirement: Defensive Weapon, using the Defend action in the same turn
Minor Action
Effect: Until the beginning of your next turn, you have a Knack for To-Hit rolls with Reactions.